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Desert Sentinel

(image) (image)

Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords. The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them. Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from:
Advances to: Desert Prowler
Cost: 35
HP: 44
Movement: 6
XP: 84
Level: 2
Alignment: lawful
(image)sword
blade
7 - 4
melee
(image)bolas
impact
8 - 2
ranged
slows
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Cave230%
Deep Water9920%
Flat140%
Forest250%
Frozen330%
Hills250%
Impassable9930%
Mountains360%
Mushroom Grove250%
Sand160%
Shallow Water320%
Swamp230%
Unwalkable9920%
Village160%